A Demo Project for the UnrealEngineSDK
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Managers → Public Relation

File in SDKDemo/Plugins/UnrealEngineSDK/PixoCore/Source/PixoCore/Private/ManagersIncludes file in SDKDemo/Plugins/UnrealEngineSDK/PixoCore/Source/PixoCore/Public
ApexReportingManager.cppManagers / ApexReportingManager.h
ApexReportingManager.cppEventSystem / Events / Story / EndOfStoryReached.h
ApexReportingManager.cppEventSystem / Events / Experience / InitializationEvent.h
ApexReportingManager.cppEventSystem / Events / Story / NewStepLoadedEvent.h
ApexReportingManager.cppEventSystem / Events / Story / NewStoryLoadedEvent.h
ApexReportingManager.cppInterfaces / PixoCoreInterface.h
ApexReportingManager.cppEventSystem / Events / Story / StepCompletedEvent.h
GameManager.cppManagers / GameManager.h
GameManager.cppEventSystem / Events / Experience / InitializationEvent.h
GameManager.cppEventSystem / Events / Story / NewStepLoadedEvent.h
GameManager.cppEventSystem / Events / Story / NewStoryLoadedEvent.h
GameManager.cppInterfaces / PixoCoreInterface.h
GameManager.cppManagers / SoundManager.h
HintManager.cppEventSystem / Events / Hint / HintActivatedEvent.h
HintManager.cppManagers / HintManager.h
HintManager.cppEventSystem / Events / Experience / InitializationEvent.h
SoundManager.cppEventSystem / Events / Hint / HintActivatedEvent.h
SoundManager.cppEventSystem / Events / Experience / InitializationEvent.h
SoundManager.cppEventSystem / Events / Story / NewStepLoadedEvent.h
SoundManager.cppEventSystem / Events / Story / NewStoryLoadedEvent.h
SoundManager.cppEventSystem / Events / Sound / PlaySoundEvent.h
SoundManager.cppManagers / SoundManager.h
StreamingLevelManager.cppEventSystem / Events / Fade / FadeInEvent.h
StreamingLevelManager.cppEventSystem / Events / Fade / FadeOutEvent.h
StreamingLevelManager.cppEventSystem / Events / Story / NewStepLoadedEvent.h
StreamingLevelManager.cppEventSystem / Events / Story / NewStoryLoadedEvent.h
StreamingLevelManager.cppManagers / StreamingLevelManager.h
StreamingLevelManager.cppEventSystem / Events / StreamingLevels / StreamingLevelsActionFinishedEvent.h