A Demo Project for the UnrealEngineSDK
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SoundManager.h File Reference
#include "CoreMinimal.h"
#include "EventSystem/BaseManager.h"
#include "Sound/SoundCue.h"
#include "Engine/DataTable.h"
#include "SoundManager.generated.h"
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Classes

struct  FSoundManagerParameter
 Represents a parameter used by the Sound Manager that will be passed as you load story. More...
 
struct  FStepVO
 Represents a Step Value Object used for storing step data in a data table. More...
 
class  USoundManager
 Manager that provides functionality for managing VOs and Hint VOs. To use this class you must attach data table to StepVODataTable, struct for the data table is FSteVO. More...
 
class  USoundManagerParametersData
 Represents a data asset containing Sound Manager parameters. Setup this data asset if you want to have different params depending on story. More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnVOEndPlaying)
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FOnVOEndPlaying )