A Demo Project for the UnrealEngineSDK
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StreamingLevelManager.h File Reference
#include "CoreMinimal.h"
#include "EventSystem/BaseManager.h"
#include "Engine/DataTable.h"
#include "StreamingLevelManager.generated.h"
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Classes

struct  FStreamingLevel
 Structure representing streaming levels to load based on step. Also contains info about new player position. More...
 
class  UStreamingLevelManager
 Manager that provides functionality for managing streaming levels. Two options to use this class: More...