A Demo Project for the UnrealEngineSDK
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VRRenderTargetManager.h File Reference
#include "Serialization/ArchiveSaveCompressedProxy.h"
#include "Serialization/ArchiveLoadCompressedProxy.h"
#include "GeomTools.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/KismetRenderingLibrary.h"
#include "Engine/CanvasRenderTarget2D.h"
#include "TimerManager.h"
#include "GameFramework/PlayerController.h"
#include "Engine/Canvas.h"
#include "Materials/Material.h"
#include "VRRenderTargetManager.generated.h"
Include dependency graph for VRRenderTargetManager.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  ARenderTargetReplicationProxy
 UCLASS(ClassGroup = (VRExpansionPlugin)) More...
 
struct  FBPVRReplicatedTextureStore
 USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
 
struct  FClientRepData
 USTRUCT() More...
 
struct  FRenderDataStore
 USTRUCT() More...
 
struct  FRenderManagerOperation
 USTRUCT() More...
 
struct  FRenderManagerTri
 USTRUCT() More...
 
struct  TStructOpsTypeTraits< FBPVRReplicatedTextureStore >
 
struct  TStructOpsTypeTraits< FRenderManagerOperation >
 
class  UVRRenderTargetManager
 UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More...
 

Enumerations

enum class  ERenderManagerOperationType : uint8 { Op_LineDraw = 0x00 , Op_TriDraw = 0x01 , Op_TexDraw = 0x02 }
 UENUM(BlueprintType) More...
 

Enumeration Type Documentation

◆ ERenderManagerOperationType

enum class ERenderManagerOperationType : uint8
strongBlueprintType

UENUM(BlueprintType)

Enumerator
Op_LineDraw 
Op_TriDraw 
Op_TexDraw 

Definition at line 133 of file VRRenderTargetManager.h.