A Demo Project for the UnrealEngineSDK
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#include "Serialization/ArchiveSaveCompressedProxy.h"
#include "Serialization/ArchiveLoadCompressedProxy.h"
#include "GeomTools.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/KismetRenderingLibrary.h"
#include "Engine/CanvasRenderTarget2D.h"
#include "TimerManager.h"
#include "GameFramework/PlayerController.h"
#include "Engine/Canvas.h"
#include "Materials/Material.h"
#include "VRRenderTargetManager.generated.h"
Go to the source code of this file.
Classes | |
class | ARenderTargetReplicationProxy |
UCLASS(ClassGroup = (VRExpansionPlugin)) More... | |
struct | FBPVRReplicatedTextureStore |
USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More... | |
struct | FClientRepData |
USTRUCT() More... | |
struct | FRenderDataStore |
USTRUCT() More... | |
struct | FRenderManagerOperation |
USTRUCT() More... | |
struct | FRenderManagerTri |
USTRUCT() More... | |
struct | TStructOpsTypeTraits< FBPVRReplicatedTextureStore > |
struct | TStructOpsTypeTraits< FRenderManagerOperation > |
class | UVRRenderTargetManager |
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More... | |
Enumerations | |
enum class | ERenderManagerOperationType : uint8 { Op_LineDraw = 0x00 , Op_TriDraw = 0x01 , Op_TexDraw = 0x02 } |
UENUM(BlueprintType) More... | |
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strongBlueprintType |
UENUM(BlueprintType)
Enumerator | |
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Op_LineDraw | |
Op_TriDraw | |
Op_TexDraw |
Definition at line 133 of file VRRenderTargetManager.h.