#include "CoreMinimal.h"
#include "VRBPDatatypes.h"
#include "Navigation/PathFollowingComponent.h"
#include "VRBaseCharacterMovementComponent.h"
#include "ReplicatedVRCameraComponent.h"
#include "ParentRelativeAttachmentComponent.h"
#include "GripMotionControllerComponent.h"
#include "GameFramework/Character.h"
#include "GameFramework/Controller.h"
#include "Components/CapsuleComponent.h"
#include "VRBaseCharacter.generated.h"
Go to the source code of this file.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [1/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FVRPlayerNetworkCorrectedSignature | | ) |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [2/2]
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FVRPlayerTeleportedSignature | | ) |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FVRPlayerStateReplicatedSignature | , |
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const APlayerState * | , |
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NewPlayerState | ) |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams |
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FVRSeatThresholdChangedSignature | , |
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bool | , |
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bIsWithinThreshold | , |
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float | , |
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ToThresholdScaler | ) |
Delegate for notification when the lever state changes.
◆ DECLARE_LOG_CATEGORY_EXTERN()
DECLARE_LOG_CATEGORY_EXTERN |
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LogBaseVRCharacter | , |
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Log | , |
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All | ) |