A Demo Project for the UnrealEngineSDK
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HandSocketComponent.h File Reference
#include "CoreMinimal.h"
#include "GripMotionControllerComponent.h"
#include "VRBPDatatypes.h"
#include "VRGripInterface.h"
#include "VRExpansionFunctionLibrary.h"
#include "GameplayTagContainer.h"
#include "GameplayTagAssetInterface.h"
#include "Components/SceneComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "Components/PoseableMeshComponent.h"
#include "Animation/AnimSequence.h"
#include "Animation/AnimInstance.h"
#include "Animation/AnimInstanceProxy.h"
#include "Animation/PoseSnapshot.h"
#include "Misc/Guid.h"
#include "HandSocketComponent.generated.h"
Include dependency graph for HandSocketComponent.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  FBPVRHandPoseBonePair
 USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
 
struct  FVRHandSocketCustomVersion
 
class  UHandSocketAnimInstance
 UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType) More...
 
class  UHandSocketComponent
 UCLASS(Blueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = ("Component Tick", Events, Physics, Lod, "Asset User Data", Collision)) More...
 

Namespaces

namespace  EVRAxis
 UENUM()
 

Enumerations

enum  EVRAxis::Type { EVRAxis::X , EVRAxis::Y , EVRAxis::Z }
 

Functions

 DECLARE_LOG_CATEGORY_EXTERN (LogVRHandSocketComponent, Log, All)
 

Function Documentation

◆ DECLARE_LOG_CATEGORY_EXTERN()

DECLARE_LOG_CATEGORY_EXTERN ( LogVRHandSocketComponent ,
Log ,
All  )