A Demo Project for the UnrealEngineSDK
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#include "DlgSystemEditorModule.h"
#include "DialogueContentBrowserExtensions.h"
#include "Engine/BlueprintCore.h"
#include "Templates/SharedPointer.h"
#include "AssetRegistryModule.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "WorkspaceMenuStructureModule.h"
#include "WorkspaceMenuStructure.h"
#include "Widgets/Docking/SDockTab.h"
#include "Framework/MultiBox/MultiBoxExtender.h"
#include "LevelEditor.h"
#include "GenericPlatform/GenericPlatformMisc.h"
#include "Editor.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "K2Node_Event.h"
#include "Factories/DialogueGraphFactories.h"
#include "AssetTypeActions/AssetTypeActions_DlgDialogue.h"
#include "AssetTypeActions/AssetTypeActions_DlgBlueprintDerived.h"
#include "DialogueCommands.h"
#include "DlgConstants.h"
#include "DialogueEditor/Nodes/DialogueGraphNode.h"
#include "DialogueBrowser/SDialogueBrowser.h"
#include "DialogueSearch/DialogueSearchManager.h"
#include "DialogueEditor/DetailsPanel/Dialogue_Details.h"
#include "DialogueEditor/DetailsPanel/DialogueGraphNode_Details.h"
#include "DialogueEditor/DetailsPanel/DialogueNode_Details.h"
#include "DialogueEditor/DetailsPanel/DialogueEdge_Details.h"
#include "DialogueEditor/DetailsPanel/DialogueCondition_Details.h"
#include "DialogueEditor/DetailsPanel/DialogueEvent_Details.h"
#include "DialogueEditor/DetailsPanel/DialogueTextArgument_Details.h"
#include "DialogueEditor/DetailsPanel/DialogueSpeechSequenceEntry_Details.h"
#include "DlgManager.h"
#include "IDlgSystemModule.h"
#include "IO/DlgConfigWriter.h"
#include "IO/DlgConfigParser.h"
#include "Logging/DlgLogger.h"
Go to the source code of this file.
Macros | |
#define | LOCTEXT_NAMESPACE "DlgSystemEditor" |
Functions | |
static const FName | DIALOGUE_BROWSER_TAB_ID ("DialogueBrowser") |
#define LOCTEXT_NAMESPACE "DlgSystemEditor" |
Definition at line 44 of file DlgSystemEditorModule.cpp.
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static |