A Demo Project for the UnrealEngineSDK
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DlgConstants.h
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1// Copyright Csaba Molnar, Daniel Butum. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5
6static const FName DIALOGUE_SYSTEM_MENU_CATEGORY_KEY(TEXT("Dialogue System"));
7static const FText DIALOGUE_SYSTEM_MENU_CATEGORY_KEY_TEXT(NSLOCTEXT("DlgSystemEditor", "DlgSystemAssetCategory", "Dialogue System"));
8
9static const FName OTHER_DIALOGUE_SYSTEM_MENU_CATEGORY_KEY(TEXT("Other Dialogue System"));
10static const FText OTHER_DIALOGUE_SYSTEM_MENU_CATEGORY_KEY_TEXT(NSLOCTEXT("OtherDlgSystemEditor", "OtherDlgSystemAssetCategory", "OtherDialogue System"));
11
12// DlgDataDisplay TabID
13static const FName DIALOGUE_DATA_DISPLAY_TAB_ID(TEXT("DlgDataDisplayWindow"));
14
15// Other Modules constants
16static const FName NAME_MODULE_AssetTools(TEXT("AssetTools"));
17static const FName NAME_MODULE_AssetRegistry(TEXT("AssetRegistry"));
18static const FName NAME_MODULE_LevelEditor(TEXT("LevelEditor"));
19static const FName NAME_MODULE_PropertyEditor(TEXT("PropertyEditor"));
static const FText OTHER_DIALOGUE_SYSTEM_MENU_CATEGORY_KEY_TEXT(NSLOCTEXT("OtherDlgSystemEditor", "OtherDlgSystemAssetCategory", "OtherDialogue System"))
static const FName OTHER_DIALOGUE_SYSTEM_MENU_CATEGORY_KEY(TEXT("Other Dialogue System"))
static const FName DIALOGUE_SYSTEM_MENU_CATEGORY_KEY(TEXT("Dialogue System"))
static const FName NAME_MODULE_AssetTools(TEXT("AssetTools"))
static const FName NAME_MODULE_LevelEditor(TEXT("LevelEditor"))
static const FName NAME_MODULE_AssetRegistry(TEXT("AssetRegistry"))
static const FName DIALOGUE_DATA_DISPLAY_TAB_ID(TEXT("DlgDataDisplayWindow"))
static const FText DIALOGUE_SYSTEM_MENU_CATEGORY_KEY_TEXT(NSLOCTEXT("DlgSystemEditor", "DlgSystemAssetCategory", "Dialogue System"))
static const FName NAME_MODULE_PropertyEditor(TEXT("PropertyEditor"))