#include "CoreMinimal.h"
Go to the source code of this file.
◆ DIALOGUE_DATA_DISPLAY_TAB_ID()
static const FName DIALOGUE_DATA_DISPLAY_TAB_ID |
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TEXT("DlgDataDisplayWindow") | | ) |
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◆ DIALOGUE_SYSTEM_MENU_CATEGORY_KEY()
static const FName DIALOGUE_SYSTEM_MENU_CATEGORY_KEY |
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TEXT("Dialogue System") | | ) |
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◆ DIALOGUE_SYSTEM_MENU_CATEGORY_KEY_TEXT()
static const FText DIALOGUE_SYSTEM_MENU_CATEGORY_KEY_TEXT |
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NSLOCTEXT("DlgSystemEditor", "DlgSystemAssetCategory", "Dialogue System") | | ) |
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◆ NAME_MODULE_AssetRegistry()
static const FName NAME_MODULE_AssetRegistry |
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TEXT("AssetRegistry") | | ) |
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◆ NAME_MODULE_AssetTools()
static const FName NAME_MODULE_AssetTools |
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TEXT("AssetTools") | | ) |
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◆ NAME_MODULE_LevelEditor()
static const FName NAME_MODULE_LevelEditor |
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TEXT("LevelEditor") | | ) |
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◆ NAME_MODULE_PropertyEditor()
static const FName NAME_MODULE_PropertyEditor |
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TEXT("PropertyEditor") | | ) |
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◆ OTHER_DIALOGUE_SYSTEM_MENU_CATEGORY_KEY()
static const FName OTHER_DIALOGUE_SYSTEM_MENU_CATEGORY_KEY |
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TEXT("Other Dialogue System") | | ) |
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◆ OTHER_DIALOGUE_SYSTEM_MENU_CATEGORY_KEY_TEXT()
static const FText OTHER_DIALOGUE_SYSTEM_MENU_CATEGORY_KEY_TEXT |
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NSLOCTEXT("OtherDlgSystemEditor", "OtherDlgSystemAssetCategory", "OtherDialogue System") | | ) |
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