A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"
#include "Subsystems/WorldSubsystem.h"
#include "Tickable.h"
#include "BucketUpdateSubsystem.generated.h"
Go to the source code of this file.
Classes | |
struct | FUpdateBucket |
USTRUCT() More... | |
struct | FUpdateBucketContainer |
USTRUCT() More... | |
struct | FUpdateBucketDrop |
USTRUCT() More... | |
class | UBucketUpdateSubsystem |
UCLASS() More... | |
Functions | |
DECLARE_DELEGATE_RetVal (bool, FBucketUpdateTickSignature) | |
DECLARE_DYNAMIC_DELEGATE (FDynamicBucketUpdateTickSignature) | |
DECLARE_DELEGATE_RetVal | ( | bool | , |
FBucketUpdateTickSignature | ) |
DECLARE_DYNAMIC_DELEGATE | ( | FDynamicBucketUpdateTickSignature | ) |