A Demo Project for the UnrealEngineSDK
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AGripableProp_Child_C.h
Go to the documentation of this file.
1#pragma once
13{
14public:
16 bool Cube_;
18
19protected:
20 FTransform StartPosition;
21 FTimerHandle Reset_Activated_Timer;
23 TArray<int32> TotalShapes;
24
25private:
248 void UserConstructionScript(); //"User Construction Script"
422 void Restore_Object_Position(); //"Restore Object Position"
680 void Reset(); //"Reset"
1321 void EventGraph(); //"Event Graph"
1455 void IsObjectActive(); //"Is Object Active"
1456};
1457
A blueprint class with 2 graphs.
A blueprint class with 5 graphs.
UNewBlueprint_C * NewBlueprint
New Blueprint.
UStaticMeshComponent * PropObject
Prop Object.
FTransform StartPosition
Start Position.
TArray< int32 > TotalShapes
Total Shapes.
bool BlockReturnTeleportation
Block Return Teleportation.
FTimerHandle Reset_Activated_Timer
Reset Activated Timer.
A blueprint class with 2 graphs.