A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
AGripableProp_C.h
Go to the documentation of this file.
1
#pragma once
12
class
AGripableProp_C
:
public
AGrippableActor
13
{
14
public
:
15
UStaticMeshComponent
*
PropObject
;
16
17
protected
:
18
TArray<int32>
TotalShapes
;
19
20
private
:
372
void
UserConstructionScript
();
//"User Construction Script"
558
void
EventGraph
();
//"Event Graph"
559
};
560
AGripableProp_C
A blueprint class with 2 graphs.
Definition
AGripableProp_C.h:13
AGripableProp_C::PropObject
UStaticMeshComponent * PropObject
Prop Object.
Definition
AGripableProp_C.h:15
AGripableProp_C::EventGraph
void EventGraph()
Definition
AGripableProp_C.cpp:19
AGripableProp_C::TotalShapes
TArray< int32 > TotalShapes
Total Shapes.
Definition
AGripableProp_C.h:18
AGripableProp_C::UserConstructionScript
void UserConstructionScript()
Definition
AGripableProp_C.cpp:13
AGrippableActor
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
Definition
GrippableActor.h:29
UStaticMeshComponent
documentation
generated
PixoLobby
Blueprints
AGripableProp_C.h
Generated
Wed Oct 9 2024 19:52:52
by Doxygen version
1.10.0