A Demo Project for the UnrealEngineSDK
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AGripableProp_C.h
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1#pragma once
13{
14public:
16
17protected:
18 TArray<int32> TotalShapes;
19
20private:
372 void UserConstructionScript(); //"User Construction Script"
558 void EventGraph(); //"Event Graph"
559};
560
A blueprint class with 2 graphs.
UStaticMeshComponent * PropObject
Prop Object.
TArray< int32 > TotalShapes
Total Shapes.
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))