A Demo Project for the UnrealEngineSDK
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AGripableProp_C.cpp
Go to the documentation of this file.
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#include "
AGripableProp_C.h
"
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/*
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This is fake C++ that doxygen will parse for call graph entries.
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In this pseudo-C++, everything is a function and gets called
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if it's mentioned in a node graph. Doxygen parses it anyway!
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We use the URLs of the nodes to make this list.
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*/
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void
AGripableProp_C::UserConstructionScript
()
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{
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AGripableProp_C::PropObject
();
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AGripableProp_C::TotalShapes
();
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}
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void
AGripableProp_C::EventGraph
()
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{
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}
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AGripableProp_C.h
AGripableProp_C::PropObject
UStaticMeshComponent * PropObject
Prop Object.
Definition
AGripableProp_C.h:15
AGripableProp_C::EventGraph
void EventGraph()
Definition
AGripableProp_C.cpp:19
AGripableProp_C::TotalShapes
TArray< int32 > TotalShapes
Total Shapes.
Definition
AGripableProp_C.h:18
AGripableProp_C::UserConstructionScript
void UserConstructionScript()
Definition
AGripableProp_C.cpp:13
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AGripableProp_C.cpp
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Wed Oct 9 2024 19:52:52
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