A Demo Project for the UnrealEngineSDK
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AGripableProp_Child_C.cpp
Go to the documentation of this file.
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4/*
5 This is fake C++ that doxygen will parse for call graph entries.
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7 In this pseudo-C++, everything is a function and gets called
8 if it's mentioned in a node graph. Doxygen parses it anyway!
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10 We use the URLs of the nodes to make this list.
11*/
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UNewBlueprint_C * NewBlueprint
New Blueprint.
UStaticMeshComponent * PropObject
Prop Object.
FTransform StartPosition
Start Position.
bool BlockReturnTeleportation
Block Return Teleportation.
FTimerHandle Reset_Activated_Timer
Reset Activated Timer.