A Demo Project for the UnrealEngineSDK
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ABP_TrashCan_C.h
Go to the documentation of this file.
1#pragma once
12class ABP_TrashCan_C : public AActor
13{
14public:
24
25protected:
26 TArray<AActor*> OverlappedActors;
27
28private:
94 void UserConstructionScript(); //"User Construction Script"
1182 void EventGraph(); //"Event Graph"
1316 void IsObjectActive(); //"Is Object Active"
1317};
1318
A blueprint class with 3 graphs.
UNewBlueprint_C * NewBlueprint
New Blueprint.
UBoxComponent * Box3
Box 3.
UStaticMeshComponent * StaticMesh
Static Mesh.
USceneComponent * DefaultSceneRoot
Default Scene Root.
UBoxComponent * Box
Box.
void UserConstructionScript()
UBoxComponent * Box1
Box 1.
UBoxComponent * Box5
Box 5.
UBoxComponent * Box2
Box 2.
TArray< AActor * > OverlappedActors
Overlapped Actors.
UBoxComponent * Box4
Box 4.
A blueprint class with 2 graphs.