A Demo Project for the UnrealEngineSDK
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ABP_TrashCan_C.cpp
Go to the documentation of this file.
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#include "
ABP_TrashCan_C.h
"
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/*
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This is fake C++ that doxygen will parse for call graph entries.
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In this pseudo-C++, everything is a function and gets called
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if it's mentioned in a node graph. Doxygen parses it anyway!
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We use the URLs of the nodes to make this list.
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*/
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void
ABP_TrashCan_C::UserConstructionScript
()
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{
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}
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void
ABP_TrashCan_C::EventGraph
()
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{
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ABP_TrashCan_C::Box
();
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ABP_TrashCan_C::NewBlueprint
();
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ABP_TrashCan_C::OverlappedActors
();
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}
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void
ABP_TrashCan_C::IsObjectActive
()
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{
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ABP_TrashCan_C::NewBlueprint
();
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}
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ABP_TrashCan_C.h
ABP_TrashCan_C::NewBlueprint
UNewBlueprint_C * NewBlueprint
New Blueprint.
Definition
ABP_TrashCan_C.h:21
ABP_TrashCan_C::Box
UBoxComponent * Box
Box.
Definition
ABP_TrashCan_C.h:20
ABP_TrashCan_C::UserConstructionScript
void UserConstructionScript()
Definition
ABP_TrashCan_C.cpp:13
ABP_TrashCan_C::IsObjectActive
void IsObjectActive()
Definition
ABP_TrashCan_C.cpp:24
ABP_TrashCan_C::OverlappedActors
TArray< AActor * > OverlappedActors
Overlapped Actors.
Definition
ABP_TrashCan_C.h:26
ABP_TrashCan_C::EventGraph
void EventGraph()
Definition
ABP_TrashCan_C.cpp:17
documentation
generated
Game
Blueprints
InteractiveObjects
TrashCan
Blueprint
ABP_TrashCan_C.cpp
Generated
Wed Oct 9 2024 19:52:50
by Doxygen version
1.10.0