2using System.Collections.Generic;
17 Debug.Log(
"TeleportToPosition : IStep Teleport to " +
function.itemsForAction[0]);
Function of waiting for the player to teleport to a position.
Action OnFunctionFinished
void FunctionFinished()
Called to end current step and start a next one.
void StartStep(StepItem stepItem, StepFunction function, List< InteractableClass > interactables, Action onStepSkipped=null)
Basic interface of functions. (Please note that iStep is a wrong name)