Interface for hand animation functionality.
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#include <HandAnimationInterface.h>
Interface for hand animation functionality.
Definition at line 45 of file HandAnimationInterface.h.
◆ GENERATED_BODY()
IHandAnimationInterface::GENERATED_BODY |
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private |
◆ SetAnimationGripState()
void IHandAnimationInterface::SetAnimationGripState |
( |
EPixoVRGripState | AnimationState | ) |
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BlueprintCallableBlueprintNativeEvent |
Sets the animation grip state of the hand.
- Parameters
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AnimationState | The grip state to set. |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Animation")
◆ SetHandActor()
void IHandAnimationInterface::SetHandActor |
( |
AActor * | Hand | ) |
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BlueprintCallableBlueprintNativeEvent |
Sets the hand actor for animation.
- Parameters
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Hand | The hand actor to set. |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Animation")
The documentation for this class was generated from the following file: