v1.2.26 |
Documentation for the Unreal C++ Plugin
|
#include "CoreMinimal.h"
#include "HandAnimationInterface.generated.h"
Go to the source code of this file.
Classes | |
class | IHandAnimationInterface |
Interface for hand animation functionality. More... | |
class | UHandAnimationInterface |
UINTERFACE(MinimalAPI) More... | |
Enumerations | |
enum class | EPixoVRGripState : uint8 { Open , CanGrab , Grab , AdvanceGrab , HoldTool , HoldTensioner , HoldFastener , HoldClipboard , CanInteract , HoldLaserPointer , PointFinger , HoldCup , HoldTongue , HoldWideCup } |
Enumeration for different grip states for hand animation in PixoVR. More... | |
|
strongBlueprintType |
Enumeration for different grip states for hand animation in PixoVR.
UENUM(BlueprintType)
Definition at line 15 of file HandAnimationInterface.h.