5#include "CoreMinimal.h"
6#include "HandAnimationInterface.generated.h"
14 Open UMETA(Displayname =
"Open"),
16 Grab UMETA(Displayname =
"Grab"),
18 HoldTool UMETA(Displayname =
"HoldTool"),
25 HoldCup UMETA(Displayname =
"HoldCup"),
48 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category =
"PixoVR | Animation")
55 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category =
"PixoVR | Animation")
56 void SetHandActor(
AActor* Hand);
EPixoVRGripState
Enumeration for different grip states for hand animation in PixoVR.
Interface for hand animation functionality.
void SetHandActor(AActor *Hand)
Sets the hand actor for animation.
void SetAnimationGripState(EPixoVRGripState AnimationState)
Sets the animation grip state of the hand.