16 AActor* OtherActor, UPrimitiveComponent* OtherComp,
17 int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult)
23 AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
30 const APixoVRHand* Hand = Cast<APixoVRHand>(OtherActor);
37 IHandAnimationInterface::Execute_SetAnimationGripState(Hand->
HandMesh->GetAnimInstance(),
APixoVRHand is an actor class that represents a hand in the VR environment.
UStaticMeshComponent * LaserMesh
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
USkeletalMeshComponent * HandMesh
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
UObject * HandHoldingObject
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")