A Demo Project for the UnrealEngineSDK
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ABaseGrippableStoryVolume Member List

This is the complete list of members for ABaseGrippableStoryVolume, including all inherited members.

ABaseGrippableStoryActor()ABaseGrippableStoryActor
ABaseGrippableStoryVolume()ABaseGrippableStoryVolume
ABaseStoryActor()ABaseStoryActor
ActivateHighlightOnActiveStep()ABaseStoryActor
AdvancedGripSettings()IVRGripInterface
AdvancedGripSettings_Implementation() overrideABaseGrippableStoryActorvirtual
AllowsMultipleGrips()IVRGripInterface
AllowsMultipleGrips_Implementation() overrideABaseGrippableStoryActorvirtual
AlwaysActiveABaseGrippableStoryVolume
AttachToHandObject(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)ABaseGrippableStoryActor
bActivateLocationResetAfterDropABaseGrippableStoryActor
bCanResetPositionABaseGrippableStoryActor
bDisablePhysicsOnCustomTransformAttachABaseGrippableStoryActor
BeginPlay() overrideABaseGrippableStoryActorvirtual
bFeedbackEnabledABaseGrippableStoryActor
bIsActiveABaseGrippableStoryVolumeprivate
BoxCollisionComponentABaseGrippableStoryVolume
bSaveResetTransformOnGripABaseGrippableStoryActorprivate
CheckVelocity()ABaseGrippableStoryActor
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)IVRGripInterface
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) overrideABaseGrippableStoryActorvirtual
CouldBeGrabbedByOtherHand()IPixoVRStoryObject
CurrentHoldingHandABaseGrippableStoryActor
DenyDropping()IPixoVRStoryObject
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr)IVRGripInterface
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) overrideABaseGrippableStoryActorvirtual
DetachObjectFromHand()ABaseGrippableStoryActor
GENERATED_BODY()ABaseGrippableStoryVolumeprivate
GENERATED_IINTERFACE_BODY()IVRGripInterfaceprivate
GetActorTransparentMaterialData()IPixoVRStoryObject
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference)IVRGripInterface
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut)IVRGripInterface
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) overrideABaseGrippableStoryActorvirtual
GetObjectGripAnimation()IGripResponseAnimationInterface
GetPrimaryGripType(bool bIsSlot)IVRGripInterface
GetPrimaryGripType_Implementation(bool bIsSlot) overrideABaseGrippableStoryActorvirtual
GripBreakDistance()IVRGripInterface
GripBreakDistance_Implementation() overrideABaseGrippableStoryActorvirtual
GripLateUpdateSetting()IVRGripInterface
GripLateUpdateSetting_Implementation() overrideABaseGrippableStoryActorvirtual
GripMovementReplicationType()IVRGripInterface
GripMovementReplicationType_Implementation() overrideABaseGrippableStoryActorvirtual
HandGripLogicABaseGrippableStoryActor
HapticDurationABaseGrippableStoryActor
HapticStrengthABaseGrippableStoryActor
HighlightComponentABaseStoryActor
HintManagerABaseStoryActor
HoldItemByClick()IPixoVRStoryObject
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)IVRGripInterface
IsHeld_Implementation(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) overrideABaseGrippableStoryActorvirtual
IsObjectActive()IPixoVRStoryObject
IsObjectActive_Implementation() overrideABaseStoryActorvirtual
IsUsingCustomGripAnimation()IGripResponseAnimationInterface
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterfacevirtual
NewStepActivated(FStoryStep NewStep, bool IsForward)ABaseStoryActorprotected
NewSubStepActivated(FStoryStep NewSubStep)ABaseStoryActorprotected
ObjectActivated()IPixoVRStoryObject
ObjectActivated_Implementation() overrideABaseGrippableStoryActorvirtual
ObjectDeactivated()IPixoVRStoryObject
ObjectDeactivated_Implementation() overrideABaseGrippableStoryVolumevirtual
ObjectTransformInLeftHandABaseGrippableStoryActor
ObjectTransformInRightHandABaseGrippableStoryActor
OnActorPositionResetDelegateABaseGrippableStoryActor
OnActorStoppedDelegateABaseGrippableStoryActor
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnDroppedABaseGrippableStoryActor
OnEndSecondaryUsed()IVRGripInterface
OnEndUsed()IVRGripInterface
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideABaseGrippableStoryActorvirtual
OnGrippedABaseGrippableStoryActor
OnGrippedEvent(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)ABaseGrippableStoryActor
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed) overrideABaseGrippableStoryActorvirtual
OnHintActivated(bool Activate)ABaseStoryActor
OnInput(FKey Key, EInputEvent KeyEvent)IVRGripInterface
OnReleasedEvent(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed)ABaseGrippableStoryActor
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideABaseGrippableStoryActorvirtual
OnSecondaryGripAddedABaseGrippableStoryActor
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideABaseGrippableStoryActorvirtual
OnSecondaryGripRemovedABaseGrippableStoryActor
OnSecondaryUsed()IVRGripInterface
OnUsed()IVRGripInterface
PlayHapticFeedbackEffect(UGripMotionControllerComponent *GripMotionControllerComponent) constABaseGrippableStoryActorprivate
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)IVRGripInterface
ResetPosition()ABaseGrippableStoryActor
ResetTransformABaseGrippableStoryActor
SecondaryGripType()IVRGripInterface
SecondaryGripType_Implementation() overrideABaseGrippableStoryActorvirtual
SetDenyDropping(const bool bDenyDropping)IPixoVRStoryObject
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)IVRGripInterface
SetHeld_Implementation(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) overrideABaseGrippableStoryActorvirtual
SetIsActive(bool bNewIsActive)ABaseGrippableStoryVolume
SimulateOnDrop()IVRGripInterface
SimulateOnDrop_Implementation() overrideABaseGrippableStoryActorvirtual
StartVelocityCheckTimer()ABaseGrippableStoryActor
StaticMeshComponentABaseGrippableStoryActor
StepSkipped(FStoryStep SkippedStep, bool IsForward)ABaseStoryActor
StopVelocityCheckTimer()ABaseGrippableStoryActor
StoryABaseStoryActor
TeleportBehavior()IVRGripInterface
TeleportBehavior_Implementation() overrideABaseGrippableStoryActorvirtual
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)IVRGripInterface
UpdateHandGripLogic(EHandGripLogic NewHandGripLogic)ABaseGrippableStoryActor
UpdateObjectHighlight(bool Activate)IPixoVRStoryObject
UpdateObjectHighlight_Implementation(bool Activate) overrideABaseGrippableStoryActorvirtual
VelocityCheckRateABaseGrippableStoryActor
VelocityCheckTimerABaseGrippableStoryActorprivate
VRGripInterfaceSettingsABaseGrippableStoryActor