ABaseGrippableStoryActor() | ABaseGrippableStoryActor | |
ABaseStoryActor() | ABaseStoryActor | |
ActivateHighlightOnActiveStep() | ABaseStoryActor | |
AdvancedGripSettings() | IVRGripInterface | |
AdvancedGripSettings_Implementation() override | ABaseGrippableStoryActor | virtual |
AllowsMultipleGrips() | IVRGripInterface | |
AllowsMultipleGrips_Implementation() override | ABaseGrippableStoryActor | virtual |
AttachToHandObject(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | ABaseGrippableStoryActor | |
bActivateLocationResetAfterDrop | ABaseGrippableStoryActor | |
bCanResetPosition | ABaseGrippableStoryActor | |
bDisablePhysicsOnCustomTransformAttach | ABaseGrippableStoryActor | |
BeginPlay() override | ABaseGrippableStoryActor | virtual |
bFeedbackEnabled | ABaseGrippableStoryActor | |
bSaveResetTransformOnGrip | ABaseGrippableStoryActor | private |
CheckVelocity() | ABaseGrippableStoryActor | |
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) | IVRGripInterface | |
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override | ABaseGrippableStoryActor | virtual |
CouldBeGrabbedByOtherHand() | IPixoVRStoryObject | |
CurrentHoldingHand | ABaseGrippableStoryActor | |
DenyDropping() | IPixoVRStoryObject | |
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr) | IVRGripInterface | |
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) override | ABaseGrippableStoryActor | virtual |
DetachObjectFromHand() | ABaseGrippableStoryActor | |
GENERATED_BODY() | ABaseGrippableStoryActor | private |
GENERATED_IINTERFACE_BODY() | IVRGripInterface | private |
GetActorTransparentMaterialData() | IPixoVRStoryObject | |
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference) | IVRGripInterface | |
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut) | IVRGripInterface | |
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) override | ABaseGrippableStoryActor | virtual |
GetObjectGripAnimation() | IGripResponseAnimationInterface | |
GetPrimaryGripType(bool bIsSlot) | IVRGripInterface | |
GetPrimaryGripType_Implementation(bool bIsSlot) override | ABaseGrippableStoryActor | virtual |
GripBreakDistance() | IVRGripInterface | |
GripBreakDistance_Implementation() override | ABaseGrippableStoryActor | virtual |
GripLateUpdateSetting() | IVRGripInterface | |
GripLateUpdateSetting_Implementation() override | ABaseGrippableStoryActor | virtual |
GripMovementReplicationType() | IVRGripInterface | |
GripMovementReplicationType_Implementation() override | ABaseGrippableStoryActor | virtual |
HandGripLogic | ABaseGrippableStoryActor | |
HapticDuration | ABaseGrippableStoryActor | |
HapticStrength | ABaseGrippableStoryActor | |
HighlightComponent | ABaseStoryActor | |
HintManager | ABaseStoryActor | |
HoldItemByClick() | IPixoVRStoryObject | |
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) | IVRGripInterface | |
IsHeld_Implementation(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) override | ABaseGrippableStoryActor | virtual |
IsObjectActive() | IPixoVRStoryObject | |
IsObjectActive_Implementation() override | ABaseStoryActor | virtual |
IsUsingCustomGripAnimation() | IGripResponseAnimationInterface | |
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | virtual |
NewStepActivated(FStoryStep NewStep, bool IsForward) | ABaseStoryActor | protected |
NewSubStepActivated(FStoryStep NewSubStep) | ABaseStoryActor | protected |
ObjectActivated() | IPixoVRStoryObject | |
ObjectActivated_Implementation() override | ABaseGrippableStoryActor | virtual |
ObjectDeactivated() | IPixoVRStoryObject | |
ObjectDeactivated_Implementation() override | ABaseGrippableStoryActor | virtual |
ObjectTransformInLeftHand | ABaseGrippableStoryActor | |
ObjectTransformInRightHand | ABaseGrippableStoryActor | |
OnActorPositionResetDelegate | ABaseGrippableStoryActor | |
OnActorStoppedDelegate | ABaseGrippableStoryActor | |
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
OnDropped | ABaseGrippableStoryActor | |
OnEndSecondaryUsed() | IVRGripInterface | |
OnEndUsed() | IVRGripInterface | |
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | ABaseGrippableStoryActor | virtual |
OnGripped | ABaseGrippableStoryActor | |
OnGrippedEvent(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | ABaseGrippableStoryActor | |
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed) override | ABaseGrippableStoryActor | virtual |
OnHintActivated(bool Activate) | ABaseStoryActor | |
OnInput(FKey Key, EInputEvent KeyEvent) | IVRGripInterface | |
OnReleasedEvent(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed) | ABaseGrippableStoryActor | |
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | ABaseGrippableStoryActor | virtual |
OnSecondaryGripAdded | ABaseGrippableStoryActor | |
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | ABaseGrippableStoryActor | virtual |
OnSecondaryGripRemoved | ABaseGrippableStoryActor | |
OnSecondaryUsed() | IVRGripInterface | |
OnUsed() | IVRGripInterface | |
PlayHapticFeedbackEffect(UGripMotionControllerComponent *GripMotionControllerComponent) const | ABaseGrippableStoryActor | private |
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) | IVRGripInterface | |
ResetPosition() | ABaseGrippableStoryActor | |
ResetTransform | ABaseGrippableStoryActor | |
SecondaryGripType() | IVRGripInterface | |
SecondaryGripType_Implementation() override | ABaseGrippableStoryActor | virtual |
SetDenyDropping(const bool bDenyDropping) | IPixoVRStoryObject | |
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) | IVRGripInterface | |
SetHeld_Implementation(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) override | ABaseGrippableStoryActor | virtual |
SimulateOnDrop() | IVRGripInterface | |
SimulateOnDrop_Implementation() override | ABaseGrippableStoryActor | virtual |
StartVelocityCheckTimer() | ABaseGrippableStoryActor | |
StaticMeshComponent | ABaseGrippableStoryActor | |
StepSkipped(FStoryStep SkippedStep, bool IsForward) | ABaseStoryActor | |
StopVelocityCheckTimer() | ABaseGrippableStoryActor | |
Story | ABaseStoryActor | |
TeleportBehavior() | IVRGripInterface | |
TeleportBehavior_Implementation() override | ABaseGrippableStoryActor | virtual |
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) | IVRGripInterface | |
UpdateHandGripLogic(EHandGripLogic NewHandGripLogic) | ABaseGrippableStoryActor | |
UpdateObjectHighlight(bool Activate) | IPixoVRStoryObject | |
UpdateObjectHighlight_Implementation(bool Activate) override | ABaseGrippableStoryActor | virtual |
VelocityCheckRate | ABaseGrippableStoryActor | |
VelocityCheckTimer | ABaseGrippableStoryActor | private |
VRGripInterfaceSettings | ABaseGrippableStoryActor | |