A Demo Project for the UnrealEngineSDK
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#include "GameFramework/PlayerInput.h"
#include "GameFramework/InputSettings.h"
#include "VRBPDatatypes.h"
#include "GripScripts/GS_Melee.h"
#include "GripScripts/GS_GunTools.h"
#include "VRGlobalSettings.generated.h"
Go to the source code of this file.
Classes | |
struct | FActionMappingDetails |
USTRUCT(BlueprintType, Category = "VRGlobalSettings") More... | |
struct | FBPVRControllerProfile |
USTRUCT(BlueprintType, Category = "ControllerProfiles") More... | |
class | UVRGlobalSettings |
UCLASS(config = Engine, defaultconfig) More... | |
Variables | |
TArray< FInputAxisKeyMapping > | AxisMappings |
TArray<FInputAxisKeyMapping> AxisMappings |
Definition at line 32 of file VRGlobalSettings.h.