A Demo Project for the UnrealEngineSDK
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DlgEventCustomFactory.h
Go to the documentation of this file.
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// Copyright Csaba Molnar, Daniel Butum. All Rights Reserved.
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#pragma once
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#include "Factories/Factory.h"
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#include "DlgEventCustomFactory.generated.h"
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class
UDlgEventCustom
;
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UCLASS()
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class DLGSYSTEMEDITOR_API
UDlgEventCustomFactory
: public
UFactory
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{
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GENERATED_BODY
()
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public:
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UDlgEventCustomFactory
(const FObjectInitializer& ObjectInitializer);
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//
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// UFactory interface
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//
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bool
ConfigureProperties() override;
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UObject
* FactoryCreateNew(
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UClass* Class,
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UObject
* InParent,
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FName
Name
,
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EObjectFlags Flags,
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UObject
* Context,
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FFeedbackContext* Warn
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) override;
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private:
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// Holds the template of the class we are building
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UPROPERTY()
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TSubclassOf<
UDlgEventCustom
> ParentClass;
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};
EDlgVariableType::Name
@ Name
UDlgEventCustomFactory
UCLASS()
Definition
DlgEventCustomFactory.h:14
UDlgEventCustomFactory::GENERATED_BODY
GENERATED_BODY()
UDlgEventCustomFactory::ParentClass
TSubclassOf< UDlgEventCustom > ParentClass
UPROPERTY()
Definition
DlgEventCustomFactory.h:39
UDlgEventCustom
UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
Definition
DlgEventCustom.h:21
UDlgEventCustom::GENERATED_BODY
GENERATED_BODY()
UFactory
UObject
SDKDemo
Plugins
UnrealEngineSDK
VisualScripter
Source
DlgSystemEditor
Private
Factories
DlgEventCustomFactory.h
Generated
Wed Oct 9 2024 19:52:55
by Doxygen version
1.10.0