47 FFeedbackContext* Warn
53 FFormatNamedArguments Args;
54 Args.Add(TEXT(
"ClassName"),
ParentClass ? FText::FromString(
ParentClass->GetName()) : NSLOCTEXT(
"UnrealEd",
"Null",
"(null)"));
55 FMessageDialog::Open(EAppMsgType::Ok, FText::Format(NSLOCTEXT(
"UnrealEd",
"CannotCreateBlueprintFromClass",
"Cannot create a blueprint based on the class '{0}'."), Args));
60 return FKismetEditorUtilities::CreateBlueprint(
65 UBlueprint::StaticClass(),
66 UBlueprintGeneratedClass::StaticClass(),