A Demo Project for the UnrealEngineSDK
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DlgConditionCustomFactory.h
Go to the documentation of this file.
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// Copyright Csaba Molnar, Daniel Butum. All Rights Reserved.
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#pragma once
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#include "Factories/Factory.h"
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#include "DlgConditionCustomFactory.generated.h"
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class
UDlgConditionCustom
;
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UCLASS()
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class DLGSYSTEMEDITOR_API
UDlgConditionCustomFactory
: public
UFactory
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{
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GENERATED_BODY
()
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public:
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UDlgConditionCustomFactory
(const FObjectInitializer& ObjectInitializer);
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//
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// UFactory interface
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//
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bool
ConfigureProperties() override;
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UObject
* FactoryCreateNew(
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UClass* Class,
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UObject
* InParent,
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FName
Name
,
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EObjectFlags Flags,
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UObject
* Context,
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FFeedbackContext* Warn
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) override;
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private:
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// Holds the template of the class we are building
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UPROPERTY()
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TSubclassOf<
UDlgConditionCustom
> ParentClass;
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};
EDlgVariableType::Name
@ Name
UDlgConditionCustomFactory
UCLASS()
Definition
DlgConditionCustomFactory.h:14
UDlgConditionCustomFactory::ParentClass
TSubclassOf< UDlgConditionCustom > ParentClass
UPROPERTY()
Definition
DlgConditionCustomFactory.h:39
UDlgConditionCustomFactory::GENERATED_BODY
GENERATED_BODY()
UDlgConditionCustom
UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
Definition
DlgConditionCustom.h:22
UDlgConditionCustom::GENERATED_BODY
GENERATED_BODY()
UFactory
UObject
SDKDemo
Plugins
UnrealEngineSDK
VisualScripter
Source
DlgSystemEditor
Private
Factories
DlgConditionCustomFactory.h
Generated
Wed Oct 9 2024 19:52:55
by Doxygen version
1.10.0