A Demo Project for the UnrealEngineSDK
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DialogueK2Node_Redirects.h
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1// Copyright Csaba Molnar, Daniel Butum. All Rights Reserved.
2#pragma once
3
7
8#include "DialogueK2Node_Redirects.generated.h"
9
10// Make the node not appear in the menus
11// So that the user creates only new nodes, instead of old
12#define MAKE_NODE_FITERED_OUT() bool IsActionFilteredOut(FBlueprintActionFilter const& Filter) override { return true; }
13
14// Selects
15UCLASS()
17{
18 GENERATED_BODY()
20};
22UCLASS()
24{
25 GENERATED_BODY()
32{
33 GENERATED_BODY()
35};
36
42};
43
44UCLASS()
47 GENERATED_BODY()
49};
50
51UCLASS()
53{
54 GENERATED_BODY()
60{
61 GENERATED_BODY()
63};
70};
71
72#undef MAKE_NODE_FITERED_OUT
#define MAKE_NODE_FITERED_OUT()
UCLASS(MinimalAPI, Meta=(Keywords = "Ternary If"))
UCLASS(MinimalAPI, Meta=(Keywords = "Ternary If"))