A Demo Project for the UnrealEngineSDK
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DialogueK2Node_Redirects.h File Reference
#include "DialogueK2Node_Select.h"
#include "DialogueK2Node_SwitchDialogueCallback.h"
#include "DialogueK2Node_SwitchDialogueCallbackVariants.h"
#include "DialogueK2Node_Redirects.generated.h"
Include dependency graph for DialogueK2Node_Redirects.h:

Go to the source code of this file.

Classes

class  UDlgK2Node_Select
 UCLASS() More...
 
class  UDlgK2Node_SelectFloat
 UCLASS() More...
 
class  UDlgK2Node_SwitchDialogueCallback
 UCLASS() More...
 
class  UDlgK2Node_SwitchDialogueCallbackBoolValue
 UCLASS() More...
 
class  UDlgK2Node_SwitchDialogueCallbackCondition
 UCLASS() More...
 
class  UDlgK2Node_SwitchDialogueCallbackEvent
 UCLASS() More...
 
class  UDlgK2Node_SwitchDialogueCallbackFloatValue
 UCLASS() More...
 
class  UDlgK2Node_SwitchDialogueCallbackIntValue
 UCLASS() More...
 

Macros

#define MAKE_NODE_FITERED_OUT()   bool IsActionFilteredOut(FBlueprintActionFilter const& Filter) override { return true; }
 

Macro Definition Documentation

◆ MAKE_NODE_FITERED_OUT

#define MAKE_NODE_FITERED_OUT ( )    bool IsActionFilteredOut(FBlueprintActionFilter const& Filter) override { return true; }

Definition at line 12 of file DialogueK2Node_Redirects.h.