A Demo Project for the UnrealEngineSDK
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ABP_Door_C.h
Go to the documentation of this file.
1#pragma once
12class ABP_Door_C : public AActor
13{
14public:
16 UChildActorComponent* GripHandle;
22
23protected:
28
29private:
30 FName LevelName;
97 void UserConstructionScript(); //"User Construction Script"
242 void MoveIntoRoom(); //"Move Into Room"
356 void OpenRoom(); //"Open Room"
696 void CalculateNewRotation(); //"Calculate New Rotation"
2336 void EventGraph(); //"Event Graph"
2430 void IsObjectActive(); //"Is Object Active"
2431};
2432
A blueprint class with 6 graphs.
Definition ABP_Door_C.h:13
bool ReviewDoor
Review Door.
Definition ABP_Door_C.h:31
float Starting_Rotation
Starting Rotation.
Definition ABP_Door_C.h:26
UChildActorComponent * GripHandle
Grip Handle.
Definition ABP_Door_C.h:16
void UserConstructionScript()
UStaticMeshComponent * DoorItself
Door Itself.
Definition ABP_Door_C.h:19
UNewBlueprint_C * NewBlueprint
New Blueprint.
Definition ABP_Door_C.h:15
USceneComponent * DefaultSceneRoot
Default Scene Root.
Definition ABP_Door_C.h:21
void EventGraph()
bool IsDoorOpen
Is Door Open.
Definition ABP_Door_C.h:25
FName LevelName
Level Name.
Definition ABP_Door_C.h:30
void CalculateNewRotation()
USceneComponent * Pivot
Pivot.
Definition ABP_Door_C.h:17
USphereComponent * Handle
Handle.
Definition ABP_Door_C.h:18
void OpenRoom()
void IsObjectActive()
bool MovingExecuting
Moving Executing.
Definition ABP_Door_C.h:24
UMotionControllerComponent * Motion_Controller
Motion Controller.
Definition ABP_Door_C.h:27
void MoveIntoRoom()
UStaticMeshComponent * Frame
Frame.
Definition ABP_Door_C.h:20
A blueprint class with 2 graphs.