float Starting_Rotation
Starting Rotation.
UChildActorComponent * GripHandle
Grip Handle.
void UserConstructionScript()
UStaticMeshComponent * DoorItself
Door Itself.
UNewBlueprint_C * NewBlueprint
New Blueprint.
bool IsDoorOpen
Is Door Open.
FName LevelName
Level Name.
void CalculateNewRotation()
USceneComponent * Pivot
Pivot.
USphereComponent * Handle
Handle.
bool MovingExecuting
Moving Executing.
UMotionControllerComponent * Motion_Controller
Motion Controller.