float Starting_Rotation
Starting Rotation.
 
UChildActorComponent * GripHandle
Grip Handle.
 
void UserConstructionScript()
 
UStaticMeshComponent * DoorItself
Door Itself.
 
UNewBlueprint_C * NewBlueprint
New Blueprint.
 
bool IsDoorOpen
Is Door Open.
 
FName LevelName
Level Name.
 
void CalculateNewRotation()
 
USceneComponent * Pivot
Pivot.
 
USphereComponent * Handle
Handle.
 
bool MovingExecuting
Moving Executing.
 
UMotionControllerComponent * Motion_Controller
Motion Controller.