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GrableOrInteractObject.cs
Go to the documentation of this file.
1
using
System;
2
using
System.Collections.Generic;
3
using
UnityEngine;
4
5
namespace
PixoVR.Event
6
{
10
public
class
GrableOrInteractObject
:
IStep
11
{
12
public
event
Action
OnFunctionFinished
;
13
14
public
void
StartStep
(
StepItem
stepItem,
StepFunction
function
, List<InteractableClass> interactables =
null
, Action onStepSkipped =
null
)
15
{
16
}
14
public
void
StartStep
(
StepItem
stepItem,
StepFunction
function
, List<InteractableClass> interactables =
null
, Action onStepSkipped =
null
) {
…
}
17
18
public
void
FunctionFinished
()
19
{
20
}
18
public
void
FunctionFinished
() {
…
}
21
}
10
public
class
GrableOrInteractObject
:
IStep
{
…
};
22
}
PixoVR.Event.GrableOrInteractObject
Function is used to wait for the player to interact with the object.
Definition
GrableOrInteractObject.cs:11
PixoVR.Event.GrableOrInteractObject.OnFunctionFinished
Action OnFunctionFinished
Definition
GrableOrInteractObject.cs:12
PixoVR.Event.GrableOrInteractObject.FunctionFinished
void FunctionFinished()
Called to end current step and start a next one.
Definition
GrableOrInteractObject.cs:18
PixoVR.Event.GrableOrInteractObject.StartStep
void StartStep(StepItem stepItem, StepFunction function, List< InteractableClass > interactables=null, Action onStepSkipped=null)
Definition
GrableOrInteractObject.cs:14
PixoVR.Event.StepFunction
[Serializable]
Definition
StepFunction.cs:13
PixoVR.Event.StepItem
[Serializable]
Definition
StepItem.cs:12
PixoVR.Event.IStep
Basic interface of functions. (Please note that iStep is a wrong name)
Definition
IStep.cs:10
PixoVR.Event
Definition
ItemIDAttribute.cs:5
com.pixovr.eventunitysdk
Runtime
Sdk
Scripts
IStepScripts
GrableOrInteractObject.cs
Generated
Fri Mar 28 2025 16:08:53
by Doxygen version
1.10.0