2using System.Collections.Generic;
20 if (interactables !=
null)
22 foreach (var interactable
in interactables)
24 interactable.Interactive(
true);
25 interactable.WaitForSelection();
Interactive (true) method call and highlight on objects function (when a laser pointer is pointed at ...
void StartStep(StepItem stepItem, StepFunction function, List< InteractableClass > interactables=null, Action onStepSkipped=null)
Action OnFunctionFinished
void FunctionFinished()
Called to end current step and start a next one.
Basic interface of functions. (Please note that iStep is a wrong name)