v1.2.26 |
Documentation for the Unreal C++ Plugin
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USTRUCT(BlueprintType) More...
#include <StoryManager.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
TArray< FStepData > | PassedStepData |
UPROPERTY(BlueprintReadWrite) | |
int32 | StoryIndex |
UPROPERTY(BlueprintReadWrite) | |
USTRUCT(BlueprintType)
Definition at line 64 of file StoryManager.h.
FPassedExperiences::GENERATED_BODY | ( | ) |
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Definition at line 72 of file StoryManager.h.
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite)
Definition at line 77 of file StoryManager.h.