v1.2.26 |
Documentation for the Unreal C++ Plugin
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Component that aligns an object to player. More...
#include <PlayerAlignComponent.h>
Public Member Functions | |
UPlayerAlignComponent () | |
Public Attributes | |
float | AlignmentSpeed |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align") | |
bool | bLockPitch |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align") | |
bool | bLockRoll |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align") | |
bool | bLockYaw |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align") | |
APixoVRCharacter * | PixoVRCharacter |
UPROPERTY(BlueprintReadWrite, Replicated, Category = "PixovR | Align") | |
FRotator | RotationOffset |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align") | |
Protected Member Functions | |
virtual void | BeginPlay () override |
virtual void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override |
Private Member Functions | |
GENERATED_BODY () | |
Component that aligns an object to player.
UCLASS(Blueprintable, ClassGroup=(PixoVR), meta=(BlueprintSpawnableComponent))
Definition at line 18 of file PlayerAlignComponent.h.
UPlayerAlignComponent::UPlayerAlignComponent | ( | ) |
Definition at line 10 of file PlayerAlignComponent.cpp.
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overrideprotectedvirtual |
Definition at line 21 of file PlayerAlignComponent.cpp.
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private |
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overrideprotectedvirtual |
Definition at line 26 of file PlayerAlignComponent.cpp.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align")
The speed at which alignment occurs. A value of 0.0 means instant alignment.
Definition at line 70 of file PlayerAlignComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align")
Locks the local pitch rotation.
Definition at line 56 of file PlayerAlignComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align")
Locks the local roll rotation.
Definition at line 49 of file PlayerAlignComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align")
Locks the local yaw rotation.
Definition at line 63 of file PlayerAlignComponent.h.
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ReplicatedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Replicated, Category = "PixovR | Align")
If this pawn is valid, this component will try to align to the specified pawn.
Definition at line 35 of file PlayerAlignComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align")
Offset to apply to the calculated rotation.
Definition at line 42 of file PlayerAlignComponent.h.