Event called when new step is loaded.
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#include <NewStepLoadedEvent.h>
◆ CompareEvent()
◆ GENERATED_BODY()
UNewStepLoadedEvent::GENERATED_BODY |
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private |
◆ GetExecutor()
APlayerController * UBaseEvent::GetExecutor |
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const |
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inherited |
◆ GetGuid()
const FGuid & UBaseEvent::GetGuid |
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const |
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inlineinherited |
◆ Initialize() [1/2]
void UBaseEvent::Initialize |
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APlayerController * | NewExecutor | ) |
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inherited |
◆ Initialize() [2/2]
void UNewStepLoadedEvent::Initialize |
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APlayerController * | NewExecutor, |
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FStoryStep | currentStep, |
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bool | stepCompleted ) |
◆ Lock()
bool UBaseEvent::Lock |
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finalvirtualinherited |
◆ Unlock()
void UBaseEvent::Unlock |
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finalvirtualinherited |
◆ CurrentStep
◆ Executor
APlayerController* UBaseEvent::Executor |
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privateinherited |
◆ Guid
◆ ListenersNum
TAtomic<int32> UBaseEvent::ListenersNum |
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privateinherited |
- Todo
- TAtomic is deprecated, we should replace this
Definition at line 112 of file BaseEvent.h.
◆ StepCompleted
bool UNewStepLoadedEvent::StepCompleted |
The documentation for this class was generated from the following files: