v1.2.26 |
Documentation for the Unreal C++ Plugin
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Interface for wrist menu widget functionality. More...
#include <WristMenuWidgetInterface.h>
Public Member Functions | |
bool | IsWidgetShouldBeDisplayed () |
Determines whether the widget should be displayed. | |
void | ResetWidget () |
Resets the widget to initial state. | |
void | SetWidgetParentActor (AActor *InParentActor) |
Passes a reference to parent actor. | |
Private Member Functions | |
GENERATED_BODY () | |
Interface for wrist menu widget functionality.
Definition at line 22 of file WristMenuWidgetInterface.h.
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private |
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BlueprintCallableBlueprintNativeEvent |
Determines whether the widget should be displayed.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "WristMenuWidget")
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BlueprintCallableBlueprintNativeEvent |
Resets the widget to initial state.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "WristMenuWidget")
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BlueprintCallableBlueprintNativeEvent |
Passes a reference to parent actor.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "WristMenuWidget")