Documentation for the Unreal C++ Plugin
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IWristMenuWidgetInterface Class Reference

Interface for wrist menu widget functionality. More...

#include <WristMenuWidgetInterface.h>

Public Member Functions

bool IsWidgetShouldBeDisplayed ()
 Determines whether the widget should be displayed.
 
void ResetWidget ()
 Resets the widget to initial state.
 
void SetWidgetParentActor (AActor *InParentActor)
 Passes a reference to parent actor.
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

Interface for wrist menu widget functionality.

Definition at line 22 of file WristMenuWidgetInterface.h.

Member Function Documentation

◆ GENERATED_BODY()

IWristMenuWidgetInterface::GENERATED_BODY ( )
private

◆ IsWidgetShouldBeDisplayed()

bool IWristMenuWidgetInterface::IsWidgetShouldBeDisplayed ( )
BlueprintCallableBlueprintNativeEvent

Determines whether the widget should be displayed.

Returns
True if wrist menu widget should be displayed.

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "WristMenuWidget")

◆ ResetWidget()

void IWristMenuWidgetInterface::ResetWidget ( )
BlueprintCallableBlueprintNativeEvent

Resets the widget to initial state.

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "WristMenuWidget")

◆ SetWidgetParentActor()

void IWristMenuWidgetInterface::SetWidgetParentActor ( AActor * InParentActor)
BlueprintCallableBlueprintNativeEvent

Passes a reference to parent actor.

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "WristMenuWidget")


The documentation for this class was generated from the following file: