Documentation for the Unreal C++ Plugin
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WristMenuWidgetInterface.h
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1// Copyright(c) 2018 PixoVR, LLC. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "WristMenuWidgetInterface.generated.h"
8
9// This class does not need to be modified.
10UINTERFACE(MinimalAPI)
12{
14};
15
20{
23 // Add interface functions to this class. This is the class that will be inherited to implement this interface.
24public:
29 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "WristMenuWidget")
31
35 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "WristMenuWidget")
36 void ResetWidget();
41 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "WristMenuWidget")
42 void SetWidgetParentActor(AActor* InParentActor);
43};
Interface for wrist menu widget functionality.
bool IsWidgetShouldBeDisplayed()
Determines whether the widget should be displayed.
void ResetWidget()
Resets the widget to initial state.
void SetWidgetParentActor(AActor *InParentActor)
Passes a reference to parent actor.