v1.2.26 |
Documentation for the Unreal C++ Plugin
|
Actor representing an interaction valve. More...
#include <InteractionValve.h>
Public Member Functions | |
AInteractionValve (const FObjectInitializer &ObjectInitializer) | |
Sets default values for this actor's properties. | |
virtual void | Tick (float DeltaTime) override |
Public Attributes | |
float | ActivateAngle |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Valve) | |
FOnValveActivated | OnValveActivated |
UPROPERTY(BlueprintAssignable) | |
UTextRenderComponent * | TextRenderComp |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components) | |
UVRDialComponent * | Valve |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components) | |
Private Member Functions | |
GENERATED_BODY () | |
AInteractionValve::AInteractionValve | ( | const FObjectInitializer & | ObjectInitializer | ) |
Sets default values for this actor's properties.
Definition at line 6 of file InteractionValve.cpp.
|
private |
|
overridevirtual |
Definition at line 29 of file InteractionValve.cpp.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Valve)
The angle at which the valve is activated.
Definition at line 47 of file InteractionValve.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable)
Delegate invoked when the valve is activated.
Definition at line 53 of file InteractionValve.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
The text render component.
Definition at line 40 of file InteractionValve.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
The valve component.
Definition at line 33 of file InteractionValve.h.