24 virtual
void Tick(
float DeltaTime) override;
26 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
27 UVRDialComponent* Valve;
29 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
30 UTextRenderComponent* TextRenderComp;
32 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Valve)
35 UPROPERTY(BlueprintAssignable)
36 FOnValveActivated OnValveActivated;