v1.2.26 |
Documentation for the Unreal C++ Plugin
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Actor representing an interaction valve. More...
#include <InteractionLever.h>
Public Member Functions | |
AInteractionLever (const FObjectInitializer &ObjectInitializer) | |
Sets default values for this actor's properties. | |
Public Attributes | |
UVRLeverComponent * | Lever |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components) | |
UTextRenderComponent * | TextRenderComp |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components) | |
Private Member Functions | |
GENERATED_BODY () | |
AInteractionLever::AInteractionLever | ( | const FObjectInitializer & | ObjectInitializer | ) |
Sets default values for this actor's properties.
Definition at line 5 of file InteractionLever.cpp.
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private |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
The lever component.
Definition at line 29 of file InteractionLever.h.
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VisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
The text render component.
Definition at line 36 of file InteractionLever.h.