Documentation for the Unreal C++ Plugin
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AInteractionLever Class Reference

Actor representing an interaction valve. More...

#include <InteractionLever.h>

Inheritance diagram for AInteractionLever:
[legend]

Public Member Functions

 AInteractionLever (const FObjectInitializer &ObjectInitializer)
 Sets default values for this actor's properties.
 

Public Attributes

UVRLeverComponent * Lever
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
 
UTextRenderComponent * TextRenderComp
 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

Actor representing an interaction valve.

UCLASS()

Definition at line 17 of file InteractionLever.h.

Constructor & Destructor Documentation

◆ AInteractionLever()

AInteractionLever::AInteractionLever ( const FObjectInitializer & ObjectInitializer)

Sets default values for this actor's properties.

Definition at line 5 of file InteractionLever.cpp.

Member Function Documentation

◆ GENERATED_BODY()

AInteractionLever::GENERATED_BODY ( )
private

Member Data Documentation

◆ Lever

UVRLeverComponent* AInteractionLever::Lever
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)

The lever component.

Definition at line 29 of file InteractionLever.h.

◆ TextRenderComp

UTextRenderComponent* AInteractionLever::TextRenderComp
VisibleAnywhereBlueprintReadWrite

UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)

The text render component.

Definition at line 36 of file InteractionLever.h.


The documentation for this class was generated from the following files: