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Documentation for the Unreal C++ Plugin
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InteractionLever.h
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// Copyright(c) Pixo Group. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/TextRenderComponent.h"
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#include "Grippables/GrippableStaticMeshActor.h"
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#include "Interactibles/VRLeverComponent.h"
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#include "InteractionLever.generated.h"
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UCLASS()
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class PIXOCORE_API
AInteractionLever
: public
AGrippableStaticMeshActor
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{
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GENERATED_BODY()
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public:
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AInteractionLever
(const FObjectInitializer& ObjectInitializer);
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
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UVRLeverComponent* Lever;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
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UTextRenderComponent* TextRenderComp;
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};
AGrippableStaticMeshActor
AInteractionLever
Actor representing an interaction valve.
Definition
InteractionLever.h:18
AInteractionLever::GENERATED_BODY
GENERATED_BODY()
AInteractionLever::TextRenderComp
UTextRenderComponent * TextRenderComp
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
Definition
InteractionLever.h:36
AInteractionLever::Lever
UVRLeverComponent * Lever
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
Definition
InteractionLever.h:29
PixoCore
Source
PixoCore
Public
InteractableObjects
InteractionLever.h
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Wed Oct 9 2024 19:40:17
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