v1.2.26 |
Documentation for the Unreal C++ Plugin
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A blueprint class with 2 graphs. More...
#include "/PixoCore/Blueprints/Login/BP_PixoLoginCharacter"
Public Member Functions | |
void | ActivateFPSMode (bool Enable) |
For Windows. | |
void | ActivateHint () |
UFUNCTION(BlueprintCallable, Category = "Hint") | |
void | ActivateLaserBeam (EControllerHand Hand, bool InActivate) |
Activate/Deactivate the Laser-beam. | |
void | ActivateProgressBar (EControllerHand Hand, bool InActivate) |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR") | |
void | ActivateTeleporter (EControllerHand Hand, bool InActivate) |
Activate/Deactivate the Teleporter. | |
void | ActivateWristMenu (EControllerHand Hand) |
Activate/Deactivate the Wrist Menu. | |
virtual void | BeginPlay () override |
virtual bool | CanTeleport () const |
void | DeactivateHint () |
UFUNCTION(BlueprintCallable, Category = "Hint") | |
void | ExecuteTeleportation (EControllerHand Hand) |
UFUNCTION() | |
virtual void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > &OutLifetimeProps) const override |
virtual void | GrabLeftPressed () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
virtual void | GrabLeftReleased () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
virtual void | GrabRightPressed () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
virtual void | GrabRightReleased () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
void | HandleActivateWristMenuPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleActivateWristMenuPressedLeft () |
UFUNCTION(BlueprintCallable) | |
void | HandleActivateWristMenuPressedRight () |
UFUNCTION(BlueprintCallable) | |
void | HandleHandAnimationLaser (EControllerHand Hand) |
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category ="PixoVR") | |
void | HandleLaserBeamLeftPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleLaserBeamRightPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleLaserReleaseLeft () |
void | HandleLaserReleaseRight () |
void | HandleLaserSelect (EControllerHand Hand, bool Pressed) |
UFUNCTION() | |
void | HandleLaserSelectEvent (EControllerHand Hand, bool Pressed) |
UFUNCTION(Server, Reliable) | |
void | HandleLaserSelectLeft () |
void | HandleLaserSelectRight () |
void | HandleSelectWristMenuItemPressed () |
UFUNCTION(BlueprintCallable) | |
virtual void | HandleSelectWristMenuItemPressedLeft () |
virtual void | HandleSelectWristMenuItemPressedRight () |
void | HandleTeleportLeftByAxis (float CurrentAxisValue) |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportLeftPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportLeftReleased () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportLeftRight (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
void | HandleTeleportLeftUp (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
void | HandleTeleportRightByAxis (float CurrentAxisValue) |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportRightPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportRightReleased () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportRightRight (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
void | HandleTeleportRightUp (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
virtual void | HandleWristMenuDoubleTap (FKey InputKey) |
virtual void | HandleWristMenuItem1Pressed () |
virtual void | HandleWristMenuItem2Pressed () |
virtual void | HandleWristMenuItem3Pressed () |
virtual void | HandleWristMenuItem4Pressed () |
virtual void | HandleWristMenuItem5Pressed () |
virtual void | HandleWristMenuItem6Pressed () |
virtual void | HandleWristMenuItem7Pressed () |
virtual void | HandleWristMenuItem8Pressed () |
void | IsLaserActivated (bool &IsActivated, EControllerHand &Hand) |
void | IsOverWidgetUse (EControllerHand Hand, bool InPressed) |
UFUNCTION(Server, Reliable, WithValidation) | |
void | LookUpAtRate (float Rate) |
void | MoveForward (float Value) |
void | MoveRight (float Value) |
void | MulticastActivateTeleporter (EControllerHand Hand, bool InActivate) |
UFUNCTION(BlueprintCallable, NetMulticast, Reliable, Category = "PixoVR") | |
void | MultiHandleLaserSelectEvent (EControllerHand Hand, bool Pressed) |
UFUNCTION(NetMulticast, Reliable) | |
void | NotifyActivateTeleporter (EControllerHand Hand, bool InActivate) |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR") | |
FOnTeleportationActivated & | OnTeleportationActivated () |
void | PerformIsOverWidgetUse (EControllerHand Hand, bool InPressed) |
UFUNCTION(Client, Reliable) | |
virtual void | PossessedBy (AController *NewController) override |
void | ReleasedLeftHand () |
void | ReleasedRightHand () |
void | ResetHand (bool RightHand) |
Reset hand animation to Open state and drop any object holding. | |
void | ResetHandHoldingObject () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
void | SelectWristMenu (EControllerHand Hand) |
UFUNCTION(BlueprintCallable) | |
virtual void | SetupPlayerInputComponent (UInputComponent *PlayerInputComponent) override |
void | ShowTool (EControllerHand Hand, AActor *Tool) |
UFUNCTION(BlueprintCallable) | |
AActor * | SpawnActorInHand (TSubclassOf< AActor > ActorClass, bool RightHand) |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
void | SpawnLaserBeam (EControllerHand Hand, bool InActivate) |
UFUNCTION() | |
void | SpawnNewTeleporterClass (TSubclassOf< ATeleporterBase > TeleporterClass) |
UFUNCTION(BlueprintCallable, Category = "PixoVR") | |
void | SpawnProgressBar () |
UFUNCTION(Server, Reliable, WithValidation) | |
void | SpawnTeleporter (EControllerHand Hand, bool InActivate) |
UFUNCTION() | |
void | SpawnWristMenu () |
UFUNCTION(Server, Reliable, WithValidation) | |
virtual void | Tick (float DeltaTime) override |
void | TurnAtRate (float Rate) |
virtual void | TurnVRByAxis (float Value) |
virtual void | TurnVRLeft () |
virtual void | TurnVRRight () |
Public Attributes | |
bool | bActivateLeftLaser |
UPROPERTY(BlueprintReadOnly, Replicated) | |
bool | bActivateRightLaser |
UPROPERTY(BlueprintReadOnly, Replicated) | |
float | BaseLookUpRate |
float | BaseTurnRate |
bool | bDisableToolsInputBindings |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR", Meta=(Tooltip="If checked, Laser, Teleporter and Wrist Menu input handling will be disabled.")) | |
bool | bLaserBeamActive |
UPROPERTY(BlueprintReadWrite, Category = "PixoVR") | |
bool | bLeftLaserBeamIsActiveOnStart |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR") | |
UStaticMeshComponent * | Body |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
bool | bRightLaserBeamIsActiveOnStart |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR") | |
bool | bRotationByControllerEnabled = true |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "PixoVR") | |
bool | bTeleporterEnabled = true |
Allows for disabling of Teleporter via BP. | |
bool | bTeleportSoundsEnabled = false |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR") | |
EControllerHand | CurrentWristMenuHand |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Replicated, Category= "PixoVR") | |
float | DefaultPlayerHeight |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "PixoVR") | |
float | DeflectionAngle = 30.0f |
The angle by which we rotate the player. | |
UStaticMeshComponent * | FadeSphere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fade") | |
UStaticMeshComponent * | Head |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
UHintManager * | HintManager |
UPROPERTY(BlueprintReadOnly) | |
bool | HoldToolLeft |
bool | HoldToolRight |
UDataTable * | InputsTable |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category="PixoVR") | |
TSubclassOf< APixoVRLaser > | LaserControllerClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
APixoVRLaser * | LaserControllerLeft |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
APixoVRLaser * | LaserControllerRight |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
FKey | LastPressedKey |
FVector2D | LastTeleportLeftDirectionVector |
FVector2D | LastTeleportRightDirectionVector |
FName | LeftLaserBeamSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
FName | LeftTeleporterSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
UPixoVRLongHoldComponent * | LongHoldComponent |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
FVector | MirroredWristMenuScale |
FOnCameraRotatedByController | OnCameraRotatedByController |
UPROPERTY(BlueprintAssignable, Category = "Hands") | |
FOnHandGrabAction | OnHandGrabAction |
UPROPERTY(BlueprintAssignable, Category = "Hands") | |
FOnWristMenuActivated | OnWristMenuActivated |
UPROPERTY(BlueprintAssignable) | |
APixoVRCircleProgress * | ProgressBar |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
TSubclassOf< APixoVRCircleProgress > | ProgressBarClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
FName | RightLaserBeamSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
FName | RightTeleporterSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
TSubclassOf< ATeleporterBase > | TeleportControllerClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
ATeleporterBase * | TeleportControllerLeft |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
ATeleporterBase * | TeleportControllerRight |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
USoundCue * | TeleportSoundCue |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR", meta = (EditCondition = "bTeleportSoundsEnabled", EditConditionHides)) | |
FName | ToolSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
TSubclassOf< APixoVRHand > | VRHandClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hands") | |
APixoVRHand * | VRHandLeft |
UPROPERTY(BlueprintReadOnly, Category = "Hands") | |
APixoVRHand * | VRHandRight |
UPROPERTY(BlueprintReadOnly, Category = "Hands") | |
APixoVRWristMenu * | WristMenu |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
TSubclassOf< APixoVRWristMenu > | WristMenuClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
USceneComponent * | WristMenuLoc |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
FName | WristMenuSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
Private Member Functions | |
void | EventGraph () |
GENERATED_BODY () | |
void | PlayerDestroyed (AActor *Act) |
UFUNCTION() | |
void | UserConstructionScript () |
Private Attributes | |
bool | bFPSMode |
bool | bIsOverWidgetUse = false |
UPROPERTY(Replicated) | |
UPixoVRInputAdapter * | InputAdapter |
UPROPERTY() | |
FOnTeleportationActivated | OnTeleportationActivatedEvent |
A blueprint class with 2 graphs.
UDF Path: /PixoCore /Blueprints /Login /BP_PixoLoginCharacter
Config: Config/DefaultEngine.ini
Definition at line 12 of file ABP_PixoLoginCharacter_C.h.
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inheritedReliableNetMulticast |
For Windows.
UFUNCTION(NetMulticast, Reliable)
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hint")
Definition at line 1304 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallableReliableWithValidationServer |
Activate/Deactivate the Laser-beam.
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
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inheritedBlueprintCallableReliableWithValidationServer |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
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inheritedBlueprintCallable |
Activate/Deactivate the Teleporter.
UFUNCTION(BlueprintCallable, Category = "PixoVR")
Definition at line 471 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallableReliableWithValidationServer |
Activate/Deactivate the Wrist Menu.
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
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overridevirtualinherited |
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virtualinherited |
Definition at line 446 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hint")
Definition at line 1294 of file PixoVRCharacter.cpp.
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privateBlueprint |
Definition at line 17 of file ABP_PixoLoginCharacter_C.cpp.
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inherited |
UFUNCTION()
Definition at line 451 of file PixoVRCharacter.cpp.
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privateinherited |
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overridevirtualinherited |
Definition at line 302 of file PixoVRCharacter.cpp.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1018 of file PixoVRCharacter.cpp.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1172 of file PixoVRCharacter.cpp.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 955 of file PixoVRCharacter.cpp.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1154 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1523 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1382 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1387 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallableBlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category ="PixoVR")
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 597 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 641 of file PixoVRCharacter.cpp.
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inherited |
Definition at line 783 of file PixoVRCharacter.cpp.
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inherited |
Definition at line 803 of file PixoVRCharacter.cpp.
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inherited |
UFUNCTION()
Definition at line 823 of file PixoVRCharacter.cpp.
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inheritedReliableServer |
UFUNCTION(Server, Reliable)
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inherited |
Definition at line 773 of file PixoVRCharacter.cpp.
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inherited |
Definition at line 793 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1528 of file PixoVRCharacter.cpp.
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virtualinherited |
Definition at line 1550 of file PixoVRCharacter.cpp.
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virtualinherited |
Definition at line 1558 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 392 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 352 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 362 of file PixoVRCharacter.cpp.
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inheritedUnreliableWithValidationServer |
UFUNCTION(Server, Unreliable, WithValidation)
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inheritedUnreliableWithValidationServer |
UFUNCTION(Server, Unreliable, WithValidation)
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 419 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 372 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 382 of file PixoVRCharacter.cpp.
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inheritedUnreliableWithValidationServer |
UFUNCTION(Server, Unreliable, WithValidation)
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inheritedUnreliableWithValidationServer |
UFUNCTION(Server, Unreliable, WithValidation)
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virtualinherited |
Definition at line 1392 of file PixoVRCharacter.cpp.
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virtualinherited |
Definition at line 1566 of file PixoVRCharacter.cpp.
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virtualinherited |
Definition at line 1571 of file PixoVRCharacter.cpp.
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virtualinherited |
Definition at line 1576 of file PixoVRCharacter.cpp.
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virtualinherited |
Definition at line 1581 of file PixoVRCharacter.cpp.
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virtualinherited |
Definition at line 1586 of file PixoVRCharacter.cpp.
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virtualinherited |
Definition at line 1591 of file PixoVRCharacter.cpp.
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virtualinherited |
Definition at line 1596 of file PixoVRCharacter.cpp.
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virtualinherited |
Definition at line 1601 of file PixoVRCharacter.cpp.
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inherited |
Definition at line 686 of file PixoVRCharacter.cpp.
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inheritedReliableWithValidationServer |
UFUNCTION(Server, Reliable, WithValidation)
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inherited |
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inherited |
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inherited |
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inheritedBlueprintCallableReliableNetMulticast |
UFUNCTION(BlueprintCallable, NetMulticast, Reliable, Category = "PixoVR")
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inheritedReliableNetMulticast |
UFUNCTION(NetMulticast, Reliable)
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inheritedBlueprintCallableReliableWithValidationServer |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
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inlineinherited |
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inheritedReliableClient |
UFUNCTION(Client, Reliable)
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privateinherited |
UFUNCTION()
Definition at line 1314 of file PixoVRCharacter.cpp.
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overridevirtualinherited |
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inherited |
Definition at line 1119 of file PixoVRCharacter.cpp.
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inherited |
Definition at line 1081 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
Reset hand animation to Open state and drop any object holding.
RightHand | Right or left hand. |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1265 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1253 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1542 of file PixoVRCharacter.cpp.
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overridevirtualinherited |
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1277 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Automatically spawns an actor in the hand, simulates the process of grabbing an object with the hand.
ActorClass | Actor class to spawn |
RightHand | Whether actor should be spawned in right or left hand. |
Definition at line 1191 of file PixoVRCharacter.cpp.
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inherited |
UFUNCTION()
Definition at line 728 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "PixoVR")
Definition at line 547 of file PixoVRCharacter.cpp.
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inheritedReliableWithValidationServer |
UFUNCTION(Server, Reliable, WithValidation)
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inherited |
UFUNCTION()
Definition at line 500 of file PixoVRCharacter.cpp.
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inheritedReliableWithValidationServer |
UFUNCTION(Server, Reliable, WithValidation)
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overridevirtualinherited |
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inherited |
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virtualinherited |
Definition at line 898 of file PixoVRCharacter.cpp.
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virtualinherited |
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virtualinherited |
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privateBlueprint |
Definition at line 13 of file ABP_PixoLoginCharacter_C.cpp.
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inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated)
Definition at line 359 of file PixoVRCharacter.h.
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inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated)
Definition at line 366 of file PixoVRCharacter.h.
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inherited |
Definition at line 655 of file PixoVRCharacter.h.
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inherited |
Definition at line 654 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR", Meta=(Tooltip="If checked, Laser, Teleporter and Wrist Menu input handling will be disabled."))
Definition at line 663 of file PixoVRCharacter.h.
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privateinherited |
Definition at line 702 of file PixoVRCharacter.h.
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privateinheritedReplicated |
UPROPERTY(Replicated)
Definition at line 710 of file PixoVRCharacter.h.
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inheritedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = "PixoVR")
Definition at line 161 of file PixoVRCharacter.h.
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inheritedBlueprintReadOnlyEditDefaultsOnly |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR")
Definition at line 338 of file PixoVRCharacter.h.
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inheritedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 684 of file PixoVRCharacter.h.
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inheritedBlueprintReadOnlyEditDefaultsOnly |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR")
Definition at line 345 of file PixoVRCharacter.h.
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inheritedReplicatedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "PixoVR")
Definition at line 213 of file PixoVRCharacter.h.
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inheritedReplicatedEditAnywhereBlueprintReadWrite |
Allows for disabling of Teleporter via BP.
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "PixoVR")
Definition at line 205 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR")
Set true if sound effects should be played when this actor is gripped.
Definition at line 220 of file PixoVRCharacter.h.
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inheritedReplicatedBlueprintReadOnlyVisibleAnywhere |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Replicated, Category= "PixoVR")
Definition at line 505 of file PixoVRCharacter.h.
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inheritedEditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "PixoVR")
Definition at line 54 of file PixoVRCharacter.h.
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inherited |
The angle by which we rotate the player.
Definition at line 656 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fade")
Definition at line 622 of file PixoVRCharacter.h.
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inheritedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 677 of file PixoVRCharacter.h.
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inheritedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly)
Definition at line 641 of file PixoVRCharacter.h.
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inherited |
Definition at line 602 of file PixoVRCharacter.h.
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inherited |
Definition at line 601 of file PixoVRCharacter.h.
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privateinherited |
UPROPERTY()
Definition at line 700 of file PixoVRCharacter.h.
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inheritedEditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category="PixoVR")
Definition at line 670 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 352 of file PixoVRCharacter.h.
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inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 324 of file PixoVRCharacter.h.
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inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 331 of file PixoVRCharacter.h.
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inherited |
Definition at line 689 of file PixoVRCharacter.h.
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inherited |
Definition at line 686 of file PixoVRCharacter.h.
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inherited |
Definition at line 687 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 310 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 168 of file PixoVRCharacter.h.
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inheritedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 488 of file PixoVRCharacter.h.
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inherited |
Definition at line 497 of file PixoVRCharacter.h.
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inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Hands")
Definition at line 634 of file PixoVRCharacter.h.
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inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Hands")
Definition at line 628 of file PixoVRCharacter.h.
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privateinherited |
Definition at line 704 of file PixoVRCharacter.h.
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inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable)
Definition at line 511 of file PixoVRCharacter.h.
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inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 495 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 467 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 317 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 175 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 196 of file PixoVRCharacter.h.
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inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 182 of file PixoVRCharacter.h.
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inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 189 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR", meta = (EditCondition = "bTeleportSoundsEnabled", EditConditionHides))
Definition at line 227 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 615 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hands")
Definition at line 538 of file PixoVRCharacter.h.
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inheritedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Hands")
Definition at line 544 of file PixoVRCharacter.h.
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inheritedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Hands")
Definition at line 549 of file PixoVRCharacter.h.
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inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 481 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 460 of file PixoVRCharacter.h.
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inheritedVisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 453 of file PixoVRCharacter.h.
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 474 of file PixoVRCharacter.h.