EPixoVRGripState
Enumeration for different grip states for hand animation in PixoVR.
A blueprint class with 42 graphs.
FFingerData NewFingerData
New Finger Data.
void InterpolateFingerData()
UAnimSequenceBase * CustomStretchedOpen
Custom Stretched Open.
bool IsGrabable
Is Grabable.
UAnimSequenceBase * CustomClosed
Custom Closed.
UAnimSequenceBase * CustomOpened
Custom Opened.
AActor * HandActor
Hand Actor.
void AnimationTransitionGraph_0()
EPixoVRGripState HandGrabType
Hand Grab Type.
void AnimationTransitionGraph_1()
FFingerData Finger_Data
Finger Data.
FFingerData is a structure that holds finger animation data.