Documentation for the Unreal C++ Plugin
Loading...
Searching...
No Matches
UAnimBP_EpicHand_Default_C.h
Go to the documentation of this file.
1#pragma once
13{
14
15protected:
17 bool Grab;
18 UAnimSequenceBase* CustomStretchedOpen;
19 UAnimSequenceBase* CustomOpened;
20 UAnimSequenceBase* CustomClosed;
25 bool Block;
26
27private:
569 void AnimGraph(); //"Anim Graph"
1535 void StateMachine(); //"State Machine"
1870 void AdvanceGrab(); //"Advance Grab"
1960 void Idle(); //"Idle"
2050 void Grab(); //"Grab"
2163 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
2253 void HoldTool(); //"Hold Tool"
2366 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
2456 void HoldFastener(); //"Hold Fastener"
2569 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
2659 void HoldTensioner(); //"Hold Tensioner"
2772 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
2862 void Point_Finger(); //"Point Finger"
2975 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
3088 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
3201 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
3314 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
3404 void HoldClipboard(); //"Hold Clipboard"
3517 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
3630 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
3743 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
3856 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
3946 void HoldLaserPointer(); //"Hold Laser Pointer"
4059 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
4172 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
4285 void Transition(); //"Transition"
4398 void Transition(); //"Transition"
4488 void CanGrab(); //"Can Grab"
4601 void Transition(); //"Transition"
4714 void Transition(); //"Transition"
4804 void HoldCup(); //"Hold Cup"
4894 void HoldTongue(); //"Hold Tongue"
5007 void Transition(); //"Transition"
5120 void Transition(); //"Transition"
5233 void Transition(); //"Transition"
5346 void Transition(); //"Transition"
5436 void HoldWideCup(); //"Hold Wide Cup"
5549 void Transition(); //"Transition"
5662 void Transition(); //"Transition"
6836 void InterpolateFingerData(); //"Interpolate Finger Data"
7193 void CompereFingerData(); //"Compere Finger Data"
8062 void EventGraph(); //"Event Graph"
8063};
8064
EPixoVRGripState
Enumeration for different grip states for hand animation in PixoVR.
A blueprint class with 42 graphs.
FFingerData NewFingerData
New Finger Data.
UAnimSequenceBase * CustomStretchedOpen
Custom Stretched Open.
UAnimSequenceBase * CustomClosed
Custom Closed.
UAnimSequenceBase * CustomOpened
Custom Opened.
EPixoVRGripState HandGrabType
Hand Grab Type.
FFingerData is a structure that holds finger animation data.
Definition PixoVRHand.h:42