Documentation for the Unreal C++ Plugin
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StepCompletedEvent.cpp
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2
3void UStepCompletedEvent::Initialize(APlayerController* NewExecutor, FStoryStep completedStep)
4{
5 CompletedStep = completedStep;
6}
void Initialize(APlayerController *NewExecutor, FStoryStep completedStep)
USTRUCT(BlueprintType)