v1.2.26
Documentation for the Unreal C++ Plugin
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StepCompletedEvent.cpp
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1
#include "
EventSystem/Events/Story/StepCompletedEvent.h
"
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void
UStepCompletedEvent::Initialize
(APlayerController* NewExecutor,
FStoryStep
completedStep)
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{
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CompletedStep
= completedStep;
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}
StepCompletedEvent.h
UStepCompletedEvent::Initialize
void Initialize(APlayerController *NewExecutor, FStoryStep completedStep)
Definition
StepCompletedEvent.cpp:3
UStepCompletedEvent::CompletedStep
FStoryStep CompletedStep
Definition
StepCompletedEvent.h:24
FStoryStep
USTRUCT(BlueprintType)
Definition
StoryManager.h:19
PixoCore
Source
PixoCore
Private
EventSystem
Events
Story
StepCompletedEvent.cpp
Generated
Wed Oct 9 2024 19:40:16
by Doxygen version
1.10.0