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Documentation for the Unreal C++ Plugin
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StepCompletedEvent.h
Go to the documentation of this file.
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// Copyright(c) Pixo Group. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "
EventSystem/Events/BaseEvent.h
"
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#include "
Story/StoryManager.h
"
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#include "StepCompletedEvent.generated.h"
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UCLASS()
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class PIXOCORE_API
UStepCompletedEvent
: public
UBaseEvent
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{
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GENERATED_BODY()
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public:
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void
Initialize(APlayerController* NewExecutor,
FStoryStep
completedStep);
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FStoryStep
CompletedStep;
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};
BaseEvent.h
StoryManager.h
UBaseEvent
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition
BaseEvent.h:83
UBaseEvent::Initialize
void Initialize(APlayerController *NewExecutor)
Definition
BaseEvent.cpp:10
UStepCompletedEvent
Event called when step is completed.
Definition
StepCompletedEvent.h:18
UStepCompletedEvent::GENERATED_BODY
GENERATED_BODY()
UStepCompletedEvent::CompletedStep
FStoryStep CompletedStep
Definition
StepCompletedEvent.h:24
FStoryStep
USTRUCT(BlueprintType)
Definition
StoryManager.h:19
PixoCore
Source
PixoCore
Public
EventSystem
Events
Story
StepCompletedEvent.h
Generated
Wed Oct 9 2024 19:40:17
by Doxygen version
1.10.0