A Demo Project for the UnrealEngineSDK
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VRStereoWidgetComponent.cpp File Reference
#include "VRStereoWidgetComponent.h"
#include "VRExpansionFunctionLibrary.h"
#include "VRBaseCharacter.h"
#include "TextureResource.h"
#include "Engine/Texture.h"
#include "IStereoLayers.h"
#include "IHeadMountedDisplay.h"
#include "IXRTrackingSystem.h"
#include "PrimitiveViewRelevance.h"
#include "PrimitiveSceneProxy.h"
#include "UObject/ConstructorHelpers.h"
#include "EngineGlobals.h"
#include "MaterialShared.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "Engine/Engine.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Framework/Application/SlateApplication.h"
#include "Kismet/KismetSystemLibrary.h"
#include "DynamicMeshBuilder.h"
#include "PhysicsEngine/BodySetup.h"
#include "Slate/SGameLayerManager.h"
#include "Slate/SWorldWidgetScreenLayer.h"
#include "Widgets/SViewport.h"
Include dependency graph for VRStereoWidgetComponent.cpp:

Go to the source code of this file.

Classes

class  FStereoWidget3DSceneProxy
 
class  FVRStereoWidgetComponentInstanceData
 

Namespaces

namespace  StereoWidgetCvars
 

Functions

FAutoConsoleVariableRef StereoWidgetCvars::CVarForceNoStereoWithVRWidgets (TEXT("vr.ForceNoStereoWithVRWidgets"), ForceNoStereoWithVRWidgets, TEXT("0: Default, 1: Force no stereo, 2: Render both at once"), ECVF_Default)
 

Variables

static int32 StereoWidgetCvars::ForceNoStereoWithVRWidgets = 0