#include "SimpleChar/VRSimpleCharacterMovementComponent.h"
#include "GameFramework/PhysicsVolume.h"
#include "GameFramework/GameNetworkManager.h"
#include "IHeadMountedDisplay.h"
#include "SimpleChar/VRSimpleCharacter.h"
#include "NavigationSystem.h"
#include "GameFramework/Character.h"
#include "GameFramework/GameState.h"
#include "Engine/Engine.h"
#include "Components/PrimitiveComponent.h"
#include "Animation/AnimMontage.h"
#include "Navigation/PathFollowingComponent.h"
#include "AI/Navigation/AvoidanceManager.h"
#include "Components/CapsuleComponent.h"
#include "Components/BrushComponent.h"
#include "Engine/DemoNetDriver.h"
#include "Engine/NetworkObjectList.h"
Go to the source code of this file.
|
| DECLARE_CYCLE_STAT (TEXT("Char CallServerMoveVRSimple"), STAT_CharacterMovementCallServerMoveVRSimple, STATGROUP_Character) |
|
| DECLARE_CYCLE_STAT (TEXT("Char ReplicateMoveToServerVRSimple"), STAT_CharacterMovementReplicateMoveToServerVRSimple, STATGROUP_Character) |
|
| DEFINE_LOG_CATEGORY (LogSimpleCharacterMovement) |
|
◆ devCodeSimple
#define devCodeSimple |
( |
| ... | ) |
|
◆ DECLARE_CYCLE_STAT() [1/2]
DECLARE_CYCLE_STAT |
( |
TEXT("Char CallServerMoveVRSimple") | , |
|
|
STAT_CharacterMovementCallServerMoveVRSimple | , |
|
|
STATGROUP_Character | ) |
◆ DECLARE_CYCLE_STAT() [2/2]
DECLARE_CYCLE_STAT |
( |
TEXT("Char ReplicateMoveToServerVRSimple") | , |
|
|
STAT_CharacterMovementReplicateMoveToServerVRSimple | , |
|
|
STATGROUP_Character | ) |
◆ DEFINE_LOG_CATEGORY()
DEFINE_LOG_CATEGORY |
( |
LogSimpleCharacterMovement | | ) |
|
◆ MAX_STEP_SIDE_ZZ
const float MAX_STEP_SIDE_ZZ = 0.08f |
◆ VERTICAL_SLOPE_NORMAL_ZZ
const float VERTICAL_SLOPE_NORMAL_ZZ = 0.001f |