58 FRotator curCameraRot;
60 FVector lastCameraLoc;
61 FRotator lastCameraRot;
63 UPROPERTY(BlueprintReadOnly, Transient, Category = VRMovement)
66 UPROPERTY(BlueprintReadOnly, Transient, Category = VRMovement)
70 UPROPERTY(BlueprintReadWrite, Category = VRMovement)
73 void TickComponent(
float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override;
74 void SetUpdatedComponent(
USceneComponent* NewUpdatedComponent) override;
76 void PhysWalking(
float deltaTime, int32 Iterations) override;
77 void PhysFlying(
float deltaTime, int32 Iterations) override;
78 void PhysFalling(
float deltaTime, int32 Iterations) override;
79 void PhysNavWalking(
float deltaTime, int32 Iterations) override;
85 virtual
bool VRClimbStepUp(const FVector& GravDir, const FVector& Delta, const FHitResult &InHit, FStepDownResult* OutStepDownResult =
nullptr) override;
99 virtual
void ReplicateMoveToServer(
float DeltaTime, const FVector& NewAcceleration) override;
101 FNetworkPredictionData_Client* GetPredictionData_Client() const override;
102 FNetworkPredictionData_Server* GetPredictionData_Server() const override;