A Demo Project for the UnrealEngineSDK
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VRBaseCharacterMovementComponent.h File Reference
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "VRBPDatatypes.h"
#include "AITypes.h"
#include "AI/Navigation/NavigationTypes.h"
#include "Navigation/PathFollowingComponent.h"
#include "GameFramework/Character.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "CharacterMovementCompTypes.h"
#include "VRBaseCharacterMovementComponent.generated.h"
Include dependency graph for VRBaseCharacterMovementComponent.h:
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Go to the source code of this file.

Classes

class  UVRBaseCharacterMovementComponent
 UCLASS() More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FVROnPerformClimbingStepUp, FVector, FinalStepUpLocation)
 
 DECLARE_LOG_CATEGORY_EXTERN (LogVRBaseCharacterMovement, Log, All)
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FVROnPerformClimbingStepUp ,
FVector ,
FinalStepUpLocation  )

Delegate for notification when to handle a climbing step up, will override default step up logic if is bound to.

◆ DECLARE_LOG_CATEGORY_EXTERN()

DECLARE_LOG_CATEGORY_EXTERN ( LogVRBaseCharacterMovement ,
Log ,
All  )