#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "VRBPDatatypes.h"
#include "AITypes.h"
#include "AI/Navigation/NavigationTypes.h"
#include "Navigation/PathFollowingComponent.h"
#include "GameFramework/Character.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "CharacterMovementCompTypes.h"
#include "VRBaseCharacterMovementComponent.generated.h"
Go to the source code of this file.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FVROnPerformClimbingStepUp | , |
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FVector | , |
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FinalStepUpLocation | ) |
Delegate for notification when to handle a climbing step up, will override default step up logic if is bound to.
◆ DECLARE_LOG_CATEGORY_EXTERN()
DECLARE_LOG_CATEGORY_EXTERN |
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LogVRBaseCharacterMovement | , |
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Log | , |
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All | ) |